While skepticism often surrounds the idea that See-LEVEL is a VR solution for seasickness relief, it's crucial to distinguish it from traditional VR experiences, notorious for inducing motion sickness, especially in fast-paced gaming scenarios like Beat Saber.
See-LEVEL stands apart by prioritizing function over entertainment.
Unlike its gaming-focused counterparts, #SeeLEVEL is purposefully designed to provide respite from the swaying and pitching of a vessel. Whether you're a seasick passenger confined to your cabin or a chef battling the waves in the kitchen, finding refuge seems impossible. See-LEVEL steps in as a game-changer, seamlessly transporting users back to the stability of solid ground. It accomplishes this by skillfully tricking the brain into perceiving a land-based environment, offering a much-needed break from the relentless sea waves.
Vicki Moore, a seasoned RYA Offshore Yacht-master and Director of Yachting, initially harbored concerns about VR-induced sickness. However, after testing See-LEVEL, she was pleasantly surprised by her experience.
"When I first saw the headset, I was a bit worried as I know how sick my son's ones make me feel! However, I was really surprised that once I had them on, I could really feel no movement of the boat at all, even when traveling along. I really liked the 'scene' and relaxing music. It was interesting to see how it all works and how quickly it helped to trick your brain into thinking that you weren't actually moving".
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