We tested See-LEVEL as an App for mobile phones in VR cases and for popular VR headsets, however we met multiple issues. Read on to see why See-LEVEL Developed a VR Headset solution instead of an App
At See-LEVEL, our primary focus is on providing **effective and immediate relief** for individuals suffering from seasickness. This goal led us to the conclusion that a VR headset is far superior to a conventional app. Here are the reasons why developing a specialized VR headset was necessary
A strategic decision.
The development of a VR headset instead of an app was a strategic decision rooted in the unique requirements of seasick individuals. By addressing specific challenges such as ease of use, minimizing motion sickness triggers, and ensuring durability, See-LEVEL has created a solution that **outperforms conventional apps**. Our VR headset is a testament to our commitment to providing effective, reliable, and immediate relief for seasickness, setting a new standard in maritime health and safety technology.
**One-Touch Operation for Non-Responsive Users**
Seasickness often renders individuals **non-responsive and unable to follow simple instructions**. In such a state, an app requiring multiple interactions and commands would be impractical. To address this, we designed our VR headset with a **one-touch operation**. This modification allows users to easily turn the device on and off, ensuring **immediate usability** without the need for complex input.
**Eliminating Software Distractions**
The VR headset's **boot sequence was modified** to eliminate all other software installations, warnings, and notifications that could interfere with its operation. This focus ensures that the user experience is **seamless and distraction-free**, allowing the device to perform its intended function without unnecessary interruptions.
**Customized Safety Features**
Certain safety features, such as the **Guardian system**, required modifications to operate effectively in a maritime environment. With the permission of the manufacturers, we were able to control these features, ensuring they meet the **specific needs of seasick individuals** without compromising their safety.
**Controller-Free Operation**
Seasick individuals are often unable to operate a VR controller. Recognizing this limitation, we modified the operating system to function **without the need for a controller or gaze control**. This adaptation allows users to operate the headset intuitively and comfortably, ensuring **maximum effectiveness** in providing relief.
**Minimizing Motion Sickness Triggers**
Screen tearing and frame rate judder can significantly induce motion sickness. To combat this, we modified the OS to **allocate resources efficiently**, achieving a stable **72 FPS** and monitoring heat dissipation. These changes ensure a **smooth and consistent visual experience**, critical for individuals sensitive to motion.
**Reducing Light and Vestibular Disturbances**
Seasick individuals are particularly sensitive to light and vestibular disturbances. We addressed this by **adjusting the blue light content in the firmware**. Additionally, we ensured that the **field of view** met specific requirements, which only certain headsets could achieve. This precise calibration minimizes disturbances and enhances comfort.
**Proximity Sensor for Wake-Up Functionality**
Boats are constantly in motion, which can cause false triggering of wake-up functions in standard VR headsets. To resolve this, we designed a **special proximity sensor insert** that prevents false triggers and enhances battery life. This innovation ensures that the headset remains functional and reliable in a maritime environment.
**Controlled Firmware and App Updates**
Uncontrolled updates of firmware and apps can disrupt the functionality of the device. To prevent this, we **locked and controlled** these updates, ensuring the headset remains stable and consistent in its operation. This control is crucial for maintaining the integrity and reliability of the device.
**Ruggedized Design for Harsh Conditions**
Our defense force version headsets are built to withstand the demanding conditions of maritime environments. We **drop tested our ruggedized headsets** to meet the **Mil STD 810.6** standard, ensuring they are durable and reliable even in the harshest conditions.
**UV Protection for Outdoor Use**
In certain scenarios, such as usage on landing crafts for the defense forces where the sun is visible, the screens require protection from UV exposure. We developed **UV filters** for the Defence force version of our headsets, providing **sun protection for the screens** and ensuring they remain functional in bright sunlight.
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